![]() ![]() Once you figure out every enemy pattern (and you’ll figure it out pretty soon) the game just defaults to easy mode. ![]() Enemies see you, charge at you, telegraph their attacks and that’s pretty much it. ![]() Many times enemies would notice me peeking around the corner and just start shooting at me while I’m behind the cover, never considering moving or changing their position. And the enemy AI leaves a lot to be desired as well. It was like there was almost no impact when bashing enemies and they barely react to being hit with a heavy steel pipe. Once I got the lead pipe and encountered my first mutated enemies, I was quite disappointed with the sound design and combat melee animations. Now, regarding the melee combat in general….it is a bit rough around the edges. Also, gas grenades are great against mutants but do not damage robotic enemies. For example, electromagnetic pulse weapons heavily damage robots but do not affect mutants. Specific enemies tend to be immune to specific kinds of damage and that brings a bit of strategic attacking into the mix. If you look into the 'C:UsersfakeusernameAppDataRoamingNightdive StudiosSystem Shock EEsavegame' folder, you should see something that looks like a shortcut named 'archive' which, when opened, will make it look as if there was an actual 'archive' folder at the end of the fake userdata path with the save files in it. After a few “introductory” hours of System Shock, the game really starts to unravel once different enemies and weapons are introduced. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |